Controls
×
Type any multiplier up to 2000×. Very high speeds run many steps per frame — great for fast evolution, but may tax slower devices.
Save exports your entire world (creatures, genes, lineage, painted terrain & settings) to a file you can reload or share later.
25 safe Seepas vs 100 hunted by a Suuba, split by uncrossable water. Watch their genes diverge.
Scenarios
Free play — no goal. Experiment however you like.
Map View
Changing this rebuilds the world at a new size
Click Action
Terrain Editor
View (Zoom & Pan)
Scroll to zoom, right-drag (or WASD / arrows) to pan, and click the minimap to jump. Press 0 to reset the view.
Climate & Time
Day length48s
Season length12s
Global temperatureNormal
Warmer climates raise thirst and ease the cold; colder climates do the reverse. Shorten the day or season cycles to speed up day/night and the march of the seasons.
Weather Events
Punctuated pressures beyond the seasons. Heatwaves spike thirst; storms pour rain and bring relief; blizzards bury the screen in snow and freeze creatures; tornadoes tear across and fling animals around.
Starting Populations
Seepas0
Suubas8
Siibas14
Sooba (marine)24
Saaba (sea predator)4
Syyba (amphibious)3
Sieba (flying fish-hawk)3
Soopa (burrowing forager)14
Syypha (jellyfish)8
Phyypha (drifting colony)12
Scuuba (scavenger crab)10
Smeeba (tundra lemming)30
Snaava (arctic fox)6
Applied when you press RESET
Inspector
Set Click Action to 🔍 and click a creature to see its stats and genes.
Population History
Seepas Suubas Siibas Sooba Saaba Syyba Sieba Soopa Syypha Phyypha Scuuba Smeeba Snaava
🕸️ Live Food Web
Circles are species (size = population). Arrows point predator → prey and glow when hunting happens. Tap a species to manage it.
Gene Evolution
Lines show each gene's average, scaled to its possible range (top = max). Watch traits drift as selection acts.
🦠 Disease
Infected Avg resistance
Red = how many creatures are sick. Green = average resistance gene. Enable Disease to watch resistance evolve as the illness selects out the vulnerable.
Event Log
🏆 Milestones
Deaths by Cause
No deaths yet.
Species Stats
No data yet.
Stats
Total Seepas:0
Total Suubas:0
Total Siibas:0
Total Soobas:0
Total Saabas:0
Total Syybas:0
Total Siebas:0
Total Soopas:0
Total Syyphas:0
Total Phyyphas:0
Total Scuubas:0
Total Smeebas:0
Total Snaavas:0
Seepa gen:1
Suuba gen:1
Siiba gen:1
Sooba gen:1
Saaba gen:1
Syyba gen:1
Sieba gen:1
Soopa gen:1
Syypha gen:1
Phyypha gen:1
Scuuba gen:1
Smeeba gen:1
Snaava gen:1
Sim Time:0s
Clock:0:00
Day Phase:Day
Season:Spring
FPS:0
Clocks
Day/Night Clock
Season Clock
Legend
Seepa (grazing prey — adult males blue, females pink, elders green)
Juvenile / Baby
Elder Seepa
Sea (marine — drink at the shore; only Soobas can enter)
Fruit (Bush — grassland/wetland)
Apple (Tree — grassland)
Cactus flower (Desert)
Pine cone (Forest)
Suuba (Predator — hunts Seepas)
Siiba (hunts Suubas & Soobas, eaten by Seepas)
Sooba (marine — eats coral, eaten by Siibas & Suubas)
Saaba (marine predator — hunts Soobas)
Syyba (amphibious omnivore — crosses land & water; grazes coral/plants, hunts when starving)
Sieba (flying kingfisher — soars over land & sea, dives for Soobas; only catchable when perched)
Soopa (burrowing forager — hides underground, surfaces to feed; only catchable above ground)
Syypha (drifting jellyfish — pulses through the sea, stings Saabas; nibbled by Soobas)
Phyypha (drifting filter-feeding colony — buds & spreads, grazed by Soobas & Saabas)
Scuuba (scavenger crab — scuttles land & shore eating corpses, cleaning up the dead)
Smeeba (tundra lemming — cold-loving grazer that breeds in booms; the fox's staple prey)
Snaava (arctic fox — nimble tundra hunter with a seasonal white coat; preys on lemmings & Seepas)
Coral (Marine — fish food)
Mushroom (Swamp) / Lichen berry (Tundra)
🪹 Nest (Seepa-built — helps pairs nearby breed)
🕳️ Burrow (Siiba-built — shelter from the cold)
🪵 Dam (Syyba-built — pools inland freshwater to drink)
How it works
  • Seepas drink at the sea shore and eat fruit, apples, cactus flowers, pine cones and Siibas
  • The map has nine biomes — grassland, forest (pines), desert (cacti), wetland, tundra (lichen), taiga (spruce), savanna (acacia), swamp (mushrooms) and a marine sea — each with its own food
  • The sea has Soobas that graze on coral; Siibas and Suubas catch Soobas at the shore (another link in the food chain)
  • Only fish can enter the sea — land animals drink at the shore but cannot cross the water
  • Every species inherits a genome — speed, size, vision and metabolism, plus camouflage (Seepa), ferocity (Suuba) or stealth (Siiba). Genes blend from both parents and mutate each generation, so traits drift under selection. Watch them evolve in the Gene Evolution graph!
  • In spring, Seepas flock together — they align, group up and keep their distance like a real shoal (toggleable)
  • Summer brings a heatwave — everything dehydrates faster, so the shoreline becomes precious
  • Suubas are nocturnal: fierce hunters at night, sluggish and reluctant by day
  • Siibas hide inside bushes and trees at night where predators can't reach them
  • In winter creatures slowly freeze — they huddle near bushes and trees to stay warm. Bigger Seepas resist cold better, Suubas have thick hides
  • Autumn is harvest season — leaves drift down and food grows fast and plentiful, so animals can fatten up
  • Winter is harsh — snow falls and food becomes scarce (most berries and apples stay barren), so populations are tested
  • Aging is optional — turn it off and creatures never die of old age (only hunger, thirst, predators and cold)
  • Migration rescue (optional): a small flock wanders in if a species nearly dies out

🌍 Welcome to the Evolution Simulator

Watch a living world of 13 species hunt, breed, and evolve in real time — with genetics, weather, disease and a full food web. New here? Take a 30-second tour of the controls.