Set Click Action to 🔍 and click a creature to see its stats and genes.
Population History
SeepasSuubasSiibasFish
Stats
Total Seepas:0
Total Suubas:0
Total Siibas:0
Total Fish:0
Generation:1
Sim Time:0s
Clock:0:00
Day Phase:Day
Season:Spring
FPS:0
Clocks
Day/Night Clock
Season Clock
Legend
Seepa (adult male blue / female pink)
Juvenile / Baby
Elder Seepa
Water (Pond)
Fruit (Bush — grassland/wetland)
Apple (Tree — grassland)
Cactus flower (Desert)
Pine cone (Forest)
Suuba (Predator — hunts Seepas)
Siiba (hunts Suubas, eaten by Seepas)
Fish (marine — eats coral, eaten by Seepas & Suubas)
Coral (Marine — fish food)
Mushroom (Swamp) / Lichen berry (Tundra)
How it works
Seepas drink from ponds and eat fruit, apples, cactus flowers, pine cones and Siibas
The map has nine biomes — grassland, forest (pines), desert (cacti), wetland, tundra (lichen), taiga (spruce), savanna (acacia), swamp (mushrooms) and a marine sea — each with its own food
The sea has Fish that graze on coral; Seepas and Suubas catch fish at the shore (another link in the food chain)
Ponds, bushes and trees never overlap, and the map grows to fit your device
All species inherit speed and size genes that mutate each generation — natural selection in action!
In spring, Seepas flock together — they align, group up and keep their distance like a real shoal (toggleable)
Summer brings a heatwave — everything dehydrates faster, so ponds become precious
Suubas are nocturnal: fierce hunters at night, sluggish and reluctant by day
Siibas hide inside bushes and trees at night where predators can't reach them
In winter creatures slowly freeze — they huddle near bushes and trees to stay warm. Bigger Seepas resist cold better, Suubas have thick hides
Autumn is harvest season — leaves drift down and food grows fast and plentiful, so animals can fatten up
Winter is harsh — snow falls and food becomes scarce (most berries and apples stay barren), so populations are tested
Aging is optional — turn it off and creatures never die of old age (only hunger, thirst, predators and cold)
Migration rescue (optional): a small flock wanders in if a species nearly dies out